Black Panther

SketchFab evaluation.

1. After a few iterations I decided to go the route of the design used in the movie. Still wasn't feeling right...

1. After a few iterations I decided to go the route of the design used in the movie. Still wasn't feeling right...

2. After consulting my studio mates and using Adi Granov's concept art it started to feel like I was on the right track.

2. After consulting my studio mates and using Adi Granov's concept art it started to feel like I was on the right track.

3. Finally, satisfied with the hi-rez sculpt I felt comforfortable enough to move on to topo the low-res cage.

3. Finally, satisfied with the hi-rez sculpt I felt comforfortable enough to move on to topo the low-res cage.

4. New territory! my first full venture into Substance Painter for my own work and I learned a lot! Handpainting those tribal markings was a b#tch!

4. New territory! my first full venture into Substance Painter for my own work and I learned a lot! Handpainting those tribal markings was a b#tch!

5. Back to familiar territory! Set up a quick rig using a plugin. It got me 80% of the way there but there was still a good bit of weight painting to do.

5. Back to familiar territory! Set up a quick rig using a plugin. It got me 80% of the way there but there was still a good bit of weight painting to do.

6. Gaining much respect for "Lighters." Setting up a simple 3 point light system with cools and warms seems simple on paper, but...

6. Gaining much respect for "Lighters." Setting up a simple 3 point light system with cools and warms seems simple on paper, but...

My fan art project on Marvel's Black Panther. It was a challenge from my studio mate and mentor (who's a true badass) to take a character from start to finish in a game pipeline. This was my first attempt and I learned so many "what not to do's." Many thanks to Cody Wright for his guidance, patience, and being a strict taskmaster on this endeavor. Next up,
VENOM!